Archive for the '新媒體(New Media)' Category

070522 why we are dealing with Digital Marketing now

Tuesday, May 22nd, 2007       article in english

This is why we are dealing with Digital Marketing now. Here are some reasons.

In-game advertising is on the rise, and Microsoft has upped the ante by buying Massive Inc. for its in-game advertising network, for a rumored US$200 million to US$400 million. This will now allow it to leverage ads for its games on Xbox Live, as well as games on the PC, mobile and other platforms. In fact, Microsoft can now offer the Massive in-game advertising forum to Sony and Nintendo for ads on their consoles if its rivals choose to bite.

According to the Yankee Group, in-game advertising revenue will reach US$732 million by 2010. In a news release, the Yankee Group recently said, “In a highly fragmented media environment, Yankee Group finds that video games present a promising window of opportunity as a growing advertising medium. As television advertising loses its effectiveness, advertisers must reach a largely segmented audience with discerning tastes.”

Developments in technology are re-defining the way companies advertise their products and collect revenue. The new markets that interactive games and cyberworlds are spawning are fast translating into real-world money. Hooked gamers are captive audiences, perfect targets for brand promotion and willing to spend increasing sums on “virtual” items. Companies that ignore the increasingly digital lifestyle of their consumers do so at their peril, especially in the increasingly tech-savvy Chinese market.

Tags: , ,

070522 Found Zhouma 101 report at Drivers for Digital Marketing

Tuesday, May 22nd, 2007       article in english

Zhouma 101
Zhouma 101 is a mobile gaming experience designed to focus attention on Taipei 101, ¬currently the world’s highest skyscraper, and capable of multi-tiered rotating advertisements. Every Friday evening, citizens of Taipei who own a camera phone can download the application by dialing a number displayed at the top of the Taipei 101 building. Players then receive an SMS giving them details of a subject to photograph. Participants are allowed 5 minutes to shoot and send their pictures, the results are displayed on the building’s giant screens, and the prizewinners chosen through interactive voting.

Zhouma 101 a fun mobile game Taiwan’s digital youth, and also a great way to turn Taipei 101 an interactive billboard for companies to launch weekly advertising campaigns. As Taipei is well covered by 3G and Wi-Fi networks, Zhouma 101 is signifies a simple beginning for what is expected to become an increasingly sophisticated gamevertising market. Further mobile gaming experiences are expected to be ready in time for next year’s Beijing Olympics.

The origins of Zhouma 101 can be traced back to the Chaos Computer Club in Berlin. From September 2001 to February 2002, the Club transformed an office building in Berlin’s Alexanderplatz using interactive computer displays, in a project titled “Blinkenlights”. Using mobile phones and special downloaded applications project participants could play ping-pong and create custom animations on the side of the building.

Tags: , , , ,

070417 LED屏幕创造建筑新表现性-全北京真的向上看?

Wednesday, April 18th, 2007       article in english

如果说,涂鸦是一种表现个人自我的外显行为,涂鸦行为其实和20世纪国际样式中提倡平淡无奇的建筑风格有着或多或少的关连性,这时的建筑是可怜的,因为他们总是被那些口齿不清穿着嘻哈炮裤的年轻小伙子们欺负。当然这无可厚非,因为在当时,即使是满腹经纶的历史古建筑或是珠光宝气的摩天大楼都逃不过他们的手心。

近年来炮裤年轻小伙子们厌烦了一成不便的涂鸦,开始玩起互动设计,有样学样的建筑师们也开始学了互动设计,随之而来受惠的就是我们的建筑,尤其是那些城市商业建筑的外墙。拥有一道耀眼的外墙其实不很难,除了银子多是必要条件之外,墙面材料的不同造就了不同形式,而当今对于这些墙面的呼没有一定的规则,有人说它是“超媒体外墙”,也有人“互动外墙”,端看卖产品的人如何自吹自擂。

今天我们要谈谈就是神奇的LED屏幕,它是“超媒体外墙”的一种(或者是“超媒体天幕”的一种),简而言之就是在将LED灯泡安装在建筑外墙上,构成属于建筑物的一层外衣,有了它,即使是过去先天不足的现代建筑也开始可以大谈风格,妆点过一层LED屏幕外墙的建筑,就如同妆点过后的女人般,结果变化万千端看化妆师功力。我们的建筑重新恢复在过去古典时代的表现性,并且开始呈现了前所未有的新景象。到底具有LED屏幕外墙的建筑能有哪些特点呢?我稍微列举如下,各位看看吧:

1. 快速改变城市三度空间地块的属性。也就是说一个毫不起眼的建筑,在“目前”装上了LED屏幕之后将会受到意想不到的大众关注。
2. 不同建筑之间将可能产生关连。相邻建筑在过去可能毫无关系,但是透过彼此拥有的LED屏幕,可以产生具有连续性的显示内容。
3. 它可以既花俏也实用。平常是个花枝招展的广告看板,必要的时候可以变成像是电脑屏幕般具有交互性的载体,同时间也可以传递实用的信息。
4. 建筑外墙的自由度往往会超越建筑师当初设计时的想象。LED屏幕可以有非常多的变化形式,入夜之后建筑外观将自过去建筑量体的限制中得到解放。

去年12月1号,照亮Doha亚运夜晚天际线的是个LED彩虹扇墙。相较于过去的所办过任何的运动会,Doha亚运因为有了它显的异常特别,这管扇墙将运动场的一端变成了一个巨无霸等离子电视,也成就了最具有代表性的新媒体运动场馆。为时半个多月的亚运会中,彩虹扇墙在开场与闭幕式里扮演极其重要角色。它的扇面以76万颗LED灯所组成,长度165米,最高半径39米。我从网站的照片上仅仅望梅止渴之中,都能感受到现场万众奔腾的壮观场景和高涨情绪,不知道亲临现场时会有如何情景,我非常好奇。

有一曲同功之妙的Minsk国家图书馆有个钻石形状的塔楼主体(据业主宣这是为了要表达如钻石般珍贵的人类智慧,天晓得…)姑且不论建筑师的设计好坏,看到这张照片的读者眼光可能早已经忽略了它毫无新意的立面量体,而开始关注它的外墙。国家图书馆的外墙就像国王的新衣一样具有智慧,它同样也装上了LED屏幕,4千多个彩色的LED灯照亮了Minsk的夜晚,把过去正经八百的图书馆建筑弄得像是个购物中心一样精彩,让来往白俄罗斯的观光客一眼看去就知道爱书人的头顶上充满着钻石般的智慧光芒。

回到晚春的满是柳絮的北京,这阵子“全北京向上看”的广告打的震天贾响,隔壁大妈都吵着让我带她去,我后来才知道她并非去看这全亚洲最长的LED天幕,而是隔壁的金钱豹自助百汇。好吧,重回正题,这天幕位于世贸天阶,紧邻国贸与嘉里中心等商业重点,看来这又是另一个开发商藉由科技载体来赚钱的淘金梦想,用来瓜分前两者所囊括的CBD顶级消费区块。天幕长250米,宽30米,入夜后开始播放影像,有时海底,有时丛林、有时山山水水,人从底下穿越时倒还振奋。据官方说法,天幕的显示屏采用的是世界顶先显示技术,但是透过这技术所得到的,却只能是个能播放预录影片的吊顶电视墙,跟录影带放映机没啥两样。

在已经稍稍失望时,我又看到了这么一则网上新闻,里面提到了开发商原本期望能透过此“天幕”载体提升商业地块客层的构想时,我不禁高耸双肩歪嘴偷笑。这就好像在店铺里买了一台超大屏幕的等离子电视,却寄望播放中央台新闻可以吸引到大量涌入的客人般幼稚。一个只能支持预录影片播放的屏幕已经缺了条腿,不去深思播放内容就想成功改变地块属性的构想更是天马行空。天幕这种新媒体,唯有透过内容提供商的互动内容,才能达到某个高度的商业价值,我只希望未来的世贸天阶不单只是在意识型态上抄袭拉斯维加斯,而是真能如广告所说:“在您仰头后可见变化莫测的天空,让来访人群随时有着不同且新奇的购物享受。”

也许一天,随着LED屏幕的普及,我们生活周遭的建筑外墙将理所当然地装上LED屏幕,透过动态影像内容还有尚在逐渐萌芽的户外交互广告,旧的建筑顿可以年轻几十几百岁,平淡无奇的也可以具有风格更富含变化,当然这些目前也只有晚上才得以实现。或者我们更天马行空的想象,也许那个天真的业主会将屋顶也改装成LED屏幕,让来往城市的空中通勤族和外星人们穿越都市地景的同时,可感受到建筑物满心欢喜的表情。

Tags: , , , , , , ,